Day |
Chapter |
Topics |
Hours |
Day 1 |
Introduction To 3ds Max |
Uses In Various Engineering Sectors |
1 |
Day 2 |
Four Ports And Configuration |
Animation Options – Time Line & Time Slider |
1 |
Day 3 |
Application Of Objects Like Standard Primitive |
Modeling Of A Small Hut In A Garden |
1 |
Day 4 |
Link, Unlink, Selection Tools, Operating Tools, Mirror & Snaps |
Software Interface |
1 |
Day 5 |
Creating Wall By Using Box Parameters |
Crating Some Architectural Features Like Arc Entrances And |
1 |
Day 6 |
Application Of Tools From Main Tool Bar |
Selection Sets , Align , Layers , Render ,Material Editor |
1 |
Day 7 |
Create , Modify , Hierarchy , Object Categories |
Tools- Array , Mirror |
1 |
Day 8 |
Extended Primitives |
Group Menu, P Q R Axis ,Co Ordinates , Family Parameters |
1 |
Day 9 |
Modeling Of Interior Object Like Sofa , Tables , Beds ,Cupboards |
Creating A Bed And Sofa Set With Dining Tables And Chairs |
1 |
Day 10 |
Bend , Taper , Twist , Shell , Slice , Wave , Noise , Etc |
Appling Parametric Modifiers With Shell Modifiers |
1 |
Day 11 |
Creating Some Architecture Objects Like Sunshade , Block |
Front Projections Arcs By Using Parametric Modifiers |
1 |
Day 12 |
Creating One Interior By Using Default Geometrical 3d Object |
Parameters Deforms Extended And Standard Primitives |
1 |
Day 13 |
Creating One Interior By Using Default Geometrical 3d Object |
Paremetires Deforms Extended And Standard Primitives |
1 |
Day 14 |
Spline And Default Shapes Brief Visualization On Arc , Rec , Ngon |
Circle , Ellipse , Helix , Text , Stares 1 |
1 |
Day 15 |
Sub – Parameters Of Line 1. Vertex 2. Segments 3. Spline |
Creating Some Shapes Like-(Star, Move Mark, Rotate Mark ) |
1 |
Day 16 |
Creating 360” Circular 3d Objects By Lathe Command |
Creating Single & Multiple Boolean |
1 |
Day 17 |
Creating Single & Multiple Loft |
Modeling Of A Architectural Pillar By Using Loft |
1 |
Day 18 |
Attach & Cross Section |
Editing Line S By Expiring Vertex , Segments , Splines |
1 |
Day 19 |
Vertex Parameters |
Fillet , Chamfer , Fuse , Weld , Connect , Insert , Etc |
1 |
Day 20 |
Spline Parameters |
Trim, Extend, Out Line Etc |
1 |
Day 21 |
Creating Subtraction & 3d Objects From 2d Line S & Shapes |
Apply Mirror Any Align Attach Commands On 2d Lines Changing And Converting To 3d |
1 |
Day 22 |
Creating One Interior Of A Kitchen With Kitchen Cabinets Flooring And Shutters |
Relation With Auto Cad And Line Drawing |
1 |
Day 23 |
Exporting 3d Max Files To Other Extension |
How To Draw Plan In Auto Cad For 3ds Max Reference |
1 |
Day 24 |
Selection Of Doors Windows Ventilators Slabs Designing in 3ds Max |
Editable Patch And Editable Nurbs Patch Parameters And Modeling Tools |
1 |
Day 25 |
Mesh Smooth And Interaction |
Creating A Flower And Lives By Using Editable Patch |
1 |
Day 26 |
Editable Poly And Low Polygon Modify |
Convert 3d Objects To Editable Poly |
1 |
Day 27 |
Subscripting With Modifiers Quick Slice Cut Bevel Inset Outline Extended Scaling |
Roaion Movement Of Scale Parameters And Modeling |
1 |
Day 28 |
Introduction To Material Textures And Maps Concepts Of Texturing And Adding Material |
Introduction To Material Editor |
1 |
Day 29 |
Color Concepts Texturing With Bitmap Files |
Application Of Materials On The Objects |
1 |
Day 30 |
Apply Material On Surfaces |
Uvw Mapping Tiling |
1 |
Day 31 |
Bitmap Material Creating Mirror And Glosyness |
Multi Material Editing Maps |
1 |
Day 32 |
Creating Reflection On Objects |
Creating Tiling Ranginess On Objects |
1 |
Day 33 |
Browsing jpeg Files As Materials |
Browsing jpeg Files As Materials |
1 |
Day 34 |
Introduction To Lights |
Universal Concepts & 3ds Max Representation |
1 |
Day 35 |
Main & Subordinate Lights |
Types Of Lights |
1 |
Day 36 |
Creating Lights In View Ports |
Observing The Categories And Parameters Of Lights |
1 |
Day 37 |
Light Parameters – Restricting Lights |
GeneralParameters(Conversion Of Lights) |
1 |
Day 38 |
Shadow Parameters |
Atmospheric Effects |
1 |
Day 39 |
Appling Lights In A Interior And Creating Shadows |
Creating Lights In Cones |
1 |
Day 40 |
Application Of Lights In Interiors |
Creating And Appling Lights On Exteriors |
1 |
Day 41 |
Appling Lights In Side Wall Corners |
Getting Preview |
1 |
Day 42 |
Creating Previews With Lights |
Introduction To Camera |
1 |
Day 43 |
Brief Discussion On Camera Concepts And Getting Previews |
Types Of Camera 1. Free Camera 2. Target Camera |
1 |
Day 44 |
Getting Previews By Camera |
Creating Still Images From A Camera |
1 |
Day 45 |
Animating Camera |
Path Camera By Motion Panel |
1 |
Day 46 |
Animating The Position , Rotation , And Path Of Camera |
Appling Camera View Ports For Preview |
1 |
Day 47 |
Appling Camera View Ports For Preview |
Getting Preview From A Camera In A Interior |
1 |
Day 48 |
Concepts Of Walk Through |
Frame Rate And Time Configuration For Walk Through |
1 |
Day 49 |
Rising and Droppings Camera on Stair Cases And Exterior Elevations |
Getting Views for Top, Left, Bottom, and Right Ports |
1 |
Day 50 |
Preview The Walk Through |
Concepts Of Rendering |
1 |
Day 51 |
Rendering from Different Views |
Environments and Back Grounds |
1 |
Day 52 |
Creating Still Images (Jpeg, Bmp). Movies-(Avi, Mpeg) |
Producing Still Images And Movies In Frame Length |
1 |
Day 53 |
Creating Walk Through Files In Avi Format |
Basics Of Animations |
1 |
Day 54 |
Parametric Animations |
Morphings And Object Animations |
1 |
Day 55 |
Animating Curtain And Wordrops In Interior |
Creating Water Bodies (Swimming Pool) |
1 |
Day 56 |
Introduction To View Post Effects |
Video Post Application and Object Id |
1 |
Day 57 |
Saving Video Post Effect In Various Formats |
Executing Sequencies |
1 |
Day 58 |
Creating Contrast, Highlights, Glow On Objects |
Getting Render Still And Animated Movies From Video Post |
1 |
Day 59 |
Estimating The Projects |
Site Improvement With Elevation |
1 |
Day 60 |
Planning Of Interior Of Files |
Planning Of Exterior Files |
1 |