| Day | Chapter | Topics | Hours |
|---|---|---|---|
| Day 1 | Introduction To 3ds Max | Uses In Various Engineering Sectors | 1 |
| Day 2 | Four Ports And Configuration | Animation Options – Time Line & Time Slider | 1 |
| Day 3 | Application Of Objects Like Standard Primitive | Modeling Of A Small Hut In A Garden | 1 |
| Day 4 | Link, Unlink, Selection Tools, Operating Tools, Mirror & Snaps | Software Interface | 1 |
| Day 5 | Creating Wall By Using Box Parameters | Crating Some Architectural Features Like Arc Entrances And | 1 |
| Day 6 | Application Of Tools From Main Tool Bar | Selection Sets , Align , Layers , Render ,Material Editor | 1 |
| Day 7 | Create , Modify , Hierarchy , Object Categories | Tools- Array , Mirror | 1 |
| Day 8 | Extended Primitives | Group Menu, P Q R Axis ,Co Ordinates , Family Parameters | 1 |
| Day 9 | Modeling Of Interior Object Like Sofa , Tables , Beds ,Cupboards | Creating A Bed And Sofa Set With Dining Tables And Chairs | 1 |
| Day 10 | Bend , Taper , Twist , Shell , Slice , Wave , Noise , Etc | Appling Parametric Modifiers With Shell Modifiers | 1 |
| Day 11 | Creating Some Architecture Objects Like Sunshade , Block | Front Projections Arcs By Using Parametric Modifiers | 1 |
| Day 12 | Creating One Interior By Using Default Geometrical 3d Object | Parameters Deforms Extended And Standard Primitives | 1 |
| Day 13 | Creating One Interior By Using Default Geometrical 3d Object | Paremetires Deforms Extended And Standard Primitives | 1 |
| Day 14 | Spline And Default Shapes Brief Visualization On Arc , Rec , Ngon | Circle , Ellipse , Helix , Text , Stares 1 | 1 |
| Day 15 | Sub – Parameters Of Line 1. Vertex 2. Segments 3. Spline | Creating Some Shapes Like-(Star, Move Mark, Rotate Mark ) | 1 |
| Day 16 | Creating 360” Circular 3d Objects By Lathe Command | Creating Single & Multiple Boolean | 1 |
| Day 17 | Creating Single & Multiple Loft | Modeling Of A Architectural Pillar By Using Loft | 1 |
| Day 18 | Attach & Cross Section | Editing Line S By Expiring Vertex , Segments , Splines | 1 |
| Day 19 | Vertex Parameters | Fillet , Chamfer , Fuse , Weld , Connect , Insert , Etc | 1 |
| Day 20 | Spline Parameters | Trim, Extend, Out Line Etc | 1 |
| Day 21 | Creating Subtraction & 3d Objects From 2d Line S & Shapes | Apply Mirror Any Align Attach Commands On 2d Lines Changing And Converting To 3d | 1 |
| Day 22 | Creating One Interior Of A Kitchen With Kitchen Cabinets Flooring And Shutters | Relation With Auto Cad And Line Drawing | 1 |
| Day 23 | Exporting 3d Max Files To Other Extension | How To Draw Plan In Auto Cad For 3ds Max Reference | 1 |
| Day 24 | Selection Of Doors Windows Ventilators Slabs Designing in 3ds Max | Editable Patch And Editable Nurbs Patch Parameters And Modeling Tools | 1 |
| Day 25 | Mesh Smooth And Interaction | Creating A Flower And Lives By Using Editable Patch | 1 |
| Day 26 | Editable Poly And Low Polygon Modify | Convert 3d Objects To Editable Poly | 1 |
| Day 27 | Subscripting With Modifiers Quick Slice Cut Bevel Inset Outline Extended Scaling | Roaion Movement Of Scale Parameters And Modeling | 1 |
| Day 28 | Introduction To Material Textures And Maps Concepts Of Texturing And Adding Material | Introduction To Material Editor | 1 |
| Day 29 | Color Concepts Texturing With Bitmap Files | Application Of Materials On The Objects | 1 |
| Day 30 | Apply Material On Surfaces | Uvw Mapping Tiling | 1 |
| Day 31 | Bitmap Material Creating Mirror And Glosyness | Multi Material Editing Maps | 1 |
| Day 32 | Creating Reflection On Objects | Creating Tiling Ranginess On Objects | 1 |
| Day 33 | Browsing jpeg Files As Materials | Browsing jpeg Files As Materials | 1 |
| Day 34 | Introduction To Lights | Universal Concepts & 3ds Max Representation | 1 |
| Day 35 | Main & Subordinate Lights | Types Of Lights | 1 |
| Day 36 | Creating Lights In View Ports | Observing The Categories And Parameters Of Lights | 1 |
| Day 37 | Light Parameters – Restricting Lights | GeneralParameters(Conversion Of Lights) | 1 |
| Day 38 | Shadow Parameters | Atmospheric Effects | 1 |
| Day 39 | Appling Lights In A Interior And Creating Shadows | Creating Lights In Cones | 1 |
| Day 40 | Application Of Lights In Interiors | Creating And Appling Lights On Exteriors | 1 |
| Day 41 | Appling Lights In Side Wall Corners | Getting Preview | 1 |
| Day 42 | Creating Previews With Lights | Introduction To Camera | 1 |
| Day 43 | Brief Discussion On Camera Concepts And Getting Previews | Types Of Camera 1. Free Camera 2. Target Camera | 1 |
| Day 44 | Getting Previews By Camera | Creating Still Images From A Camera | 1 |
| Day 45 | Animating Camera | Path Camera By Motion Panel | 1 |
| Day 46 | Animating The Position , Rotation , And Path Of Camera | Appling Camera View Ports For Preview | 1 |
| Day 47 | Appling Camera View Ports For Preview | Getting Preview From A Camera In A Interior | 1 |
| Day 48 | Concepts Of Walk Through | Frame Rate And Time Configuration For Walk Through | 1 |
| Day 49 | Rising and Droppings Camera on Stair Cases And Exterior Elevations | Getting Views for Top, Left, Bottom, and Right Ports | 1 |
| Day 50 | Preview The Walk Through | Concepts Of Rendering | 1 |
| Day 51 | Rendering from Different Views | Environments and Back Grounds | 1 |
| Day 52 | Creating Still Images (Jpeg, Bmp). Movies-(Avi, Mpeg) | Producing Still Images And Movies In Frame Length | 1 |
| Day 53 | Creating Walk Through Files In Avi Format | Basics Of Animations | 1 |
| Day 54 | Parametric Animations | Morphings And Object Animations | 1 |
| Day 55 | Animating Curtain And Wordrops In Interior | Creating Water Bodies (Swimming Pool) | 1 |
| Day 56 | Introduction To View Post Effects | Video Post Application and Object Id | 1 |
| Day 57 | Saving Video Post Effect In Various Formats | Executing Sequencies | 1 |
| Day 58 | Creating Contrast, Highlights, Glow On Objects | Getting Render Still And Animated Movies From Video Post | 1 |
| Day 59 | Estimating The Projects | Site Improvement With Elevation | 1 |
| Day 60 | Planning Of Interior Of Files | Planning Of Exterior Files | 1 |